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Post by mendietinha on Jan 15, 2016 17:16:26 GMT
this one is cool. and very hard to do it. two head shots with the fake pistol in curtains down. PRO/SA/SO no knockouts.
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Post by mendietinha on Jan 17, 2016 22:05:03 GMT
two elevators accidents in you better watch out.
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Post by mendietinha on Mar 8, 2016 19:25:22 GMT
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Post by mendietinha on Mar 13, 2016 3:45:25 GMT
my first run in paris. hitman 2016.
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Post by mendietinha on Mar 13, 2016 10:19:36 GMT
first suit only silent assassin run:
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Kotti
Administrator
Posts: 55
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Post by Kotti on Mar 14, 2016 0:56:07 GMT
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Post by mendietinha on Mar 14, 2016 11:52:33 GMT
accidents suit only
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Post by mendietinha on Mar 15, 2016 12:48:28 GMT
hitman showstopper any% 1:39
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Post by Dzupakazul on Mar 22, 2016 23:34:51 GMT
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Post by CJ on Mar 23, 2016 5:39:17 GMT
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Post by Dzupakazul on Mar 23, 2016 22:39:31 GMT
That is pretty superb, nice job. Is the "hail Mary" working consistently well for not getting additional alerts?
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Post by CJ on Mar 23, 2016 23:29:43 GMT
That is the YOLO version. There is a variation that will be more consistent if I can figure out the timing issues. Still sub 6.
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Post by Dzupakazul on Mar 24, 2016 0:14:28 GMT
Okay. I was thinking about whether there's any way at all to consistently prevent alerts from happening, but I guess bodies will end up being found no matter what, even if you stop all of the guys running to check on the ship. Even stranger is, even with all of those bodies, only like one is usually found. I don't get it.
Could probably check what happens with the ship's surroundings using cheat codes for invisibility (though when I experimented with it it seemed like invisibility also prevents bodies from being found) and flying.
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Post by CJ on Mar 24, 2016 0:33:19 GMT
The found bodies are the result of: the guy wandering around the front of the sub. If he's alive, it causes 1 alert. Sometimes 2. or: if the front sub guy dies, the 5th guard that wanders around the barracks will find bodes. His cycle will bring him to a place where he can see the corpses before level end. 2 or more alerts.
I discovered a way to prevent alerts from the sub completely. Still working on the consistency. It is really cool.
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Post by Dzupakazul on Sept 2, 2016 9:46:41 GMT
A while ago Komaa told me of CFox360's found method to noclip through certain walls by bugging the balcony jump (in video desc). It's kinda difficult to perform at first, because you have to hug the exact portion of the wall and not miss the quick Use->Reload button mash, but I think that consistency can be achieved. I gave myself the liberty of comparing this run to CJ's H&H run in his latest RTA, and this saves a good 20 seconds or so.
I always miss it with evaluations whether something is consistent or not, but I encourage you guys to try it out and maybe experiment with different levels. I'm sure ToTT could have an attractive skip here and there, though the good old shooting distractions are probably better overall. Balconies are also in Meat King's, but I genuinely have no clue how one would use them to a good effect, since they're in a fairly useless spot.
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Post by koma on Feb 12, 2017 18:00:27 GMT
The found bodies are the result of: the guy wandering around the front of the sub. If he's alive, it causes 1 alert. Sometimes 2. or: if the front sub guy dies, the 5th guard that wanders around the barracks will find bodes. His cycle will bring him to a place where he can see the corpses before level end. 2 or more alerts. I discovered a way to prevent alerts from the sub completely. Still working on the consistency. It is really cool. how do you prevent those alerts?
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Post by eydontactdumb on Feb 22, 2017 19:09:53 GMT
The found bodies are the result of: the guy wandering around the front of the sub. If he's alive, it causes 1 alert. Sometimes 2. or: if the front sub guy dies, the 5th guard that wanders around the barracks will find bodes. His cycle will bring him to a place where he can see the corpses before level end. 2 or more alerts. I discovered a way to prevent alerts from the sub completely. Still working on the consistency. It is really cool. how do you prevent those alerts? Pretty sure you time the explosion so the patrolling guard survives it but still gets injured. For some reason, in Contracts, injured people are ignored by others. So the trick is that he can't find any bodies but he can't be found either since people ignore him. The timing for that is very strict I think.
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WerCZ
Member
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Posts: 45
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Post by WerCZ on Oct 21, 2018 15:26:03 GMT
The fastest Silent Assassin speedrun in the history of Hitman franchise, check it out
Buruk's version with direct teleport, reaction shot
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